

Planets are also multisided with 10 faces I believe and varying size. Say, cannons will require Hylat (I think), a bluish crystal. There's crystals and ores that both get processed into crystal lattice and metal mesh which is used for most constructions, however, some items require specific types of crystals or ore to produce. The resource and building system has been simplified as well. Black Holes act as portals between distant points and you can build warp gates to travel about, as well as jump drives for shorter trips. The "world" is actually a whole galaxy now, arrayed out in a spiral that spans a massive area. I bought Starmade on Steam a little while ago and, from my playing, the biggest change is the world generation. The whole systmem is very carrier unfriendly, which is unfortunate however if you blueprint a rail of drones, you have to connect back everything. there is a ship action block that can be bounded to the toolbar under the t menu, and you can connect it to rails so that you have a way of undocking all the stuff. Lost 60% of drones (over multiple tests) because I forgot most this or that action.Īnyway. bobby ai is reset to turret after spawning, and the faction module is blank, so you need to go into everyone of them, enter the faction signature, then change bobby to ship and activate it. However, the process to restock and dock them is extremely annoying.
STARMADE SHIELD CAPACITOR PLUS
You can find one without armor casing right behind the droneĭrones are quite useful, while I'm stripping shields with the main ship nukes from them annihilate whatever armor the enemy has, plus they act both as hard to hit decoy and the decentralized point defence is really effective as their turret have a much wider visibility In other news, the cruiser is fitted with 750kdps turrets with self sustaining power sources The cloud of point defences from 6 of those should be the perfect countermeasure to missile. has 20k armor, no shield, two anti missile turrets and a single, 10000 damage per hit nuke This is intended to support the main battlecruiser, not for carrier roles. Also has a meeting table and access to Zanzetkuken's ship. We have a room adjacent to the core room where we can link buttons/activators. It's acceptable, but I intend to ensure the suites on the outer side work a little faster. Each factory at the moment produces 665 per tick. About 33k grey hull with some wedges, several colors of lights crystals and rods, and some doors and glass have been produced. I've been working in the factory to produce basic building materials for the station. So if you didn't see the little blue message when it showed briefly on your screen, it's possible you'll never notice.Īnyway, I murdered several pirates, looted them for great justice, lost a little bit of the loot when a chest got shot out (But I didn't instantly die! Hurray!) and brought the remainder back to home base. Apparently the reciever has to open a PM window with the person they got a PM from in order to see that chat box, otherwise it only shows up in the general chat, and can get swamped by the rest of the crap on there, which is of course all displayed in grey. But for everything else, stacking capacity is king.Yeah, it was PMs. If made sufficiently large, your ship becomes literally invincible (except to Sun damage and Warheads). By increasing shield regen high enough so that at 18.75% recharge rate you can nearly recharge your entire shield capacity within 60s, then you never have to worry about out-of-combat shield regeneration and power costs. For very large ships that have enough capacity to eat any alpha strike aimed at them, shield regeneration is WAY more important than additional shield capacity. You must have enough shield capacity to make your shields last at least 107s of constant dps for shield regen to be worth it.īut that is for most ships. If your shield fully depletes, your shield regen drops to 0% for 20 seconds (it's supposed to be 10s, but it is glitched). On average, shield rechargers only surpass shield capacity after taking constant damage for 107 seconds, but most ship's shields will fully deplete long before this causing an even bigger problem. Shield capacitors provide 80x to 160x more defense per block than shield rechargers. In the video you list the range as 17.75%-25%.įor most ships shield capacity is WAY more important than regen for reasons other than just power drain.
STARMADE SHIELD CAPACITOR FULL
Shield regen in-combat is reduced from 12.5% near full capacity to 25% near no capacity averaging to 18.75%.
